When it comes to earning real money by playing games or by publishing games online we always give a second thought. Thanks to the internet scams which have set our mindset like that. As the morning sun of digital age shining bright we are slowly changing our approach to earn real money online through gaming . As we are stepping in the year 2020 we have realised that the Indian market size is huge and to serve it gaming content is a huge challenge. Taking it as the opportunity a lot of new players have emerged with a newer approach to engage the audience. We have discovered the WinZO Games android based gaming platform who has not only set its goal to serve the audience with ‘play and earn’ real money concepts but also has opened the opportunity for game developers with ‘publish and earn’ real money concepts under one roof. In conversation with Animationxpress WinZO Games co-founder Paavan Nanda has expressed how gaming space in India has evolved with respect to language, region, game genres, devices and keeping that in mind how they have created WinZO Games. For in-depth insight here is the excerpt:
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Loco is probably the HQ Trivia of India as the game is really well made, offers big prize money, and is fun to play. I was hooked on Loco as soon as I started playing the game because of its above attributes. The show is generally hosted by Gaurav Kapur who is really funny and makes the game enjoyable. If you want to make money by trying even more sponsored games, add Appstation to the mix. The premise is identical to other game apps that pay: install sponsored games, level up, and earn coins. 50,000 coins is worth $5, and you can redeem coins for free gift cards to stores like Amazon, Groupon, Walmart, Google Play credit, and even PayPal cash.
Can you share a brief history of the WinZO Games platform? How many people are there right now? WinZO started with a beta in the space of a vernacular based gaming platform in early 2018. We raised our seed capital from Kalaari and early this year we raised $5MM in Series A, led by Kalaari. It is my second venture, after Zostel and ZO Rooms, which was a budget hotel aggregator – a platform solving for un-utilised inventories of budget hotels and creating standardisation. ZO Rooms was a Tiger Global funded venture and the second-largest player in the space. 2017, was a very interesting year for the country. Jio created a great infra that gave access to smartphones and the internet to 300 million people from Tier 2- Tier 5 cities of truly vernacular Bharat for the first time. This was truly a mobile-first audience, spending 45 minutes playing games on their phones. However, this massive engagement was not monetised to its potential. Talking of the gaming space over decades, you have the highest engagements and downloads from India, yet India clocks the world’s lowest revenue. In 2018, 20 billion games were installed by 300MM people in India only, that’s 20 games on an average per user. Monetisation fails in India because the country is very low with in-app-purchases. Ad Revenues for this audience is exceptionally low. Then how would businesses make sense? As a result, gaming studios in India became merely back offices to generate content for the west- those geographies could monetize these assets. We decided to build a platform, a “Netflix for Gaming”, a social arcade app powered by micro-transaction, in your language. Micro-transaction for bite-sized entertainment just made the model very viable and monetisation easy. We were very excited about the fact our players were making their first M&E transaction on the app. Today we have 12MM registered users, spending 55 minutes on the App per day on an average. 90 per cent of our users are from T2-T5 cities, playing from 10,000, cities, towns, and villages across India. Our App is in 10 languages, and 80 per cent of our audience is playing in Non-English. My co-founder, Saumya, a masters in Psychology, was also leading growth for ZO Rooms and was earlier a part of The Times Group. Today we are a team of 40 super ambitious people. Our team has people from top product and tech companies globally. An interesting fact, we were just a 9-member team when we raised our series A. What is the catch of earning real cash by playing casual games? Will you share the business model?Best Trivia Games To Earn Money In India Online
The only big gaming company so far has been Dream11 and we are truly inspired by how they approached the space. Dream11 has truly shown the Indian Startup ecosystem how to solve for unit economic positive business from day 1 and build great value. We took on that ethos to build a micro-transaction based gaming platform. The model was immediately adopted by the T2-T5 audience who were today making 175MM-180MM micro-transactions on the platform every month. This suddenly made the loss-making game assets into profit-making assets, thereby uplifting the entire ecosystem. On WinZO, the games immediately saw a 100X spike in their revenues. You can call our platform, WinZO, ‘Netflix of Gaming’, in its true sense. We aggregate third party games on our platform that would eventually have a common layer of social and money is flowing through. This vernacular platform is not only personalised for your language but also pushes the most relevant content to the end-user (recommendation engine), making content discovery very easy. This truly solves for the mobile-first, first-time smartphone users. The platform allows players to participate in tournaments for games such as Quizzes, Carrom, Cricket, Chess, and so on. The platform takes platform fees. With this model of micro-transaction, we could bring people in tier two/three/four/five to the digital grid, and they make their first-time media and entertainment transaction on our platform, this is a revolution in itself to win the trust of those who have never made digital payments. We have one million bank accounts linked to our platform. The revenues on the game started becoming 100x of what it was originally before they plugged on in this model. We have 70+ Games and at this scale, we could say the product could reach masses and the model works. We had set up a fund of $1.5 million for game developers in India, basically to improve the supply side, to support the creation of great content for our end users. This announcement attracted small and big developers from across the globe to India. Developers from Africa, Southeast Asia, Korea, they were intrigued, tried and saw different revenues on their game in India. With our past experience with Zostel and ZO rooms, we pretty much know how to solve for revenue maximisation for an under-utilised asset, that’s what we did with ZO Rooms for the budget hotels. Does the player have to give any token money to play games or register to the platform? WinZO is entirely based on the concept of bite-sized entertainment backed by microtransactions, where users can put in as low as Rs.2 to play games. The Idea behind promoting microtransaction is to build a stable monetisation model in the mobile gaming industry. This would facilitate the creation of quality gaming content for the Indian audience. Is the platform accessible only on mobile? What about other devices?